The Bureau : XCOM Declassified is a tactical, third person shooter set as a prequel to the events of XCOM : Enemy Unknown. As the UI Lead, I was responsible for setting the aesthetic tone of the interface, working with the Design team on the functionality and flow, and coordinating with the programming team to get it all implemented.
Studio: 2K Marin
Role: UI Lead
Release: August 2013
Platforms: Playstation 3, Xbox 360, PC
Tools: Unreal 3 / Scaleform
This style was then expanded to be used in several other fullscreen menus like the Mission Objectives and Mission Preparation screens.
In addition to style changes, a few interface designs dissapeared completely over the course of development. The weapon radial was created and then later removed after weapon capacity was reduced to two weapons. Similarly the research mode was determined to be too complex to support, so that content was also left out of the final product.