This section contains simple design experiments and visual explorations that never shipped in a released game. Additional design work coming soon.
Role: Designer
Tools: Photoshop, Illustrator
TOMB RAIDER
Early in my time on Rise of the Tomb Raider, I worked with the Art Director on a series of visual experiments for the Front End. The style was based on the credits sequence design from the TV show True Detective. The idea would be to have gameplay footage superimposed over 3D models of Lara and the various environments.